Last week, I've implemented an OBJ parser, which enabled me to render OBJ files!
However, I had to also implement bounding volumes, as meshes are incredibly complicated and bad for your performance :P
Here are some of the latest rendered images, excuse the dark one, I had a far too low brightness and render time was too high, so I didn't do it again :(
Although this is looking good, it was not without its problems when implementing everything..
Here are some examples.
Now, this is all looking pretty good, but sadly I will be discontinuing this project until I have a better understand of BRDFs, as I'm not entirely sure if this is all correct and I have no way to check this.
I'll probably end up asking one of the lecturers at uni. So, if anyone would like to take a look at the source, go right ahead at Github.
I've already got some ideas for a next project however, so stay tuned!

















